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Girls are building the communities of the future on Minecraft in a new after-school program designed by a group of tech heavyweights to increase diversity in STEM.
Students and parents will have the opportunity to get a first-hand look at several programs and a Rocket League production.
The Coyotes and NASEF will partner up to help further STEM pathways, create tournaments for students.
Giving candidates an opportunity to see how a new medium like gaming can work in the classroom brings benefits to them and students.
NASEF and NACE are combining their resources to help further build the pipeline to STEM pathways for interested gamers from high schools to higher education.
The decked-out center for 'inclusive competition' at the Southern University Lab School will host gamers and those with STEM interests.
At this year's virtual event, those who run programs or want to learn more can take in more than 50 sessions, from K-12 to higher education.
An organization led by Steve Young and Jerry Rice will be working with the scholastic esports federation on programming for underserved youths.
The behavior of digital self-harm is being red-flagged by researchers whose studies show it occurring among middle and high school students.
The federation, now under a new World Wide organization, sees opportunity in the future to expand its academics-first model to students in North America and beyond.
With its growth under the Samueli Foundation complete, the North America Scholastic Esports Federation moves into a new chapter as it continues its path of providing gaming and education to kids.