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Coding instruction begins in Compton USD’s elementary schools to give students a jumpstart on STEM technology in the ever-changing high-tech job market.
The behavior of digital self-harm is being red-flagged by researchers whose studies show it occurring among middle and high school students.
The federation, now under a new World Wide organization, sees opportunity in the future to expand its academics-first model to students in North America and beyond.
With its growth under the Samueli Foundation complete, the North America Scholastic Esports Federation moves into a new chapter as it continues its path of providing gaming and education to kids.
The random drawing from High School Esports League will deliver complete gaming setups, from PCs to mice, to lucky schools.
Competitive video gaming 'when focused through the lens of scholasticism, has the effect of preparing middle and high school-aged students for more than just the leaderboards'
The North America Scholastic Esports Federation selects group of innovators from U.S. and beyond to collaborate around new ideas in gaming in learning environments
With students overextending themselves and their time spent online, it is imperative to monitor their play and health while protecting the interests of the school
NASEF's Minecraft-Rube Goldberg event is free for students and schools looking to take part in this fun, mind-bending exercise where new technology converges with old-fashioned innovation
Teachers should create opportunities for productive struggle where students learn to work independently and manage their time.
It's time to ditch the stereotypes and embrace the multitude of benefits that comes from a multi-tiered strategy that leverages competitive video gaming to foster student growth