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Shortages of face shields and other protective equipment motivated high school senior Emmanuel Cuevas to use his 3D printer to produce face shields for local doctors and nurses.
Simply generating a conversation around esports can help your K-12 school get on a path to be a game-changer, but be sure to set out a strategy and get buy-in from stakeholders.
The California-Irvine professor and former White House Senior Policy adviser will discuss “The Intellectual Life of Esports” in the inaugural event’s opening session.
The agreement between NASEF and eFuse will provide scholarships, networking and educational content to help provide future pathways for K-12 students through esports.
From Starting Up to Advanced Level and Emerging Trends, the newly launched event features more than 50 sessions for all levels of participants.
During these unusual times, how do you support computer science to your middle school curriculum at school and at home? There is an overwhelming amount of resources for teachers, what […]
Generation Z STEM guru Justin Shaifer revealed at @FETC2020 that K-12 students are passionate and ambitious about science, technology, engineering and math.
A principal and FETC speaker reacts to a recent survey that says principals either don’t prioritize the advancement of STEAM education or don’t have the means to do so.
The North America Scholastic Esports Federation, a signature program partner for the Academic Esports Conference and Expo, signs an agreement to work with the British Esports Association.
A recent district initiative to build STEM skills opened the door for a personal finance class at Lewis Mills High School in Connecticut, says principal and DA guest columnist Chris Rau, who champions the class as a graduation requirement.
Real-world math problems better connect with students and demonstrate how the subject, along with problem-solving and productive struggle, can be used in their daily lives.