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How to create a healthy ed-tech culture in class and at home

How teachers and administrators can set guidelines when helping students—and parents—navigate screen time, smartphones and the internet.

How two districts helped students disconnect from devices

Can students survive an entire school day without their smartphone screens? How about a whole school year? The answer is a resounding yes in at least two districts.

Academic Esports Conference showcases featured speakers

Top administrators, faculty and gaming experts who will be at the show are highlighted in a preview of the October Academic Esports Conference and Expo.

Screen time use sparks discussion over how much is too much

Though sedentary behavior and screen time raise cause for concern, especially during the coronavirus pandemic, experts agree that setting too many boundaries for students can lead to negative outcomes.

Academic Esports Conference and Expo announces agenda

The three-day Academic Esports Conference features nearly 60 sessions with academic and esports experts who will address needs at both K-12 and higher education and offer strategies, guidance and best practices.

The educational power of putting esports in your classroom

One middle school's journey from concept to implementation offers a familiar refrain: "Esports teaches students? When can I sign up?"

Will cyberbullying rise alongside online learning?

Cyberbullying could worsen as students spend more time online with their schools closed and stay-at-home orders isolating them from friends, one expert says. 

How to drive digital citizenship in online learning

Digital citizenship and protecting student privacy in online classes have become of even greater concern for K-12 administrators since coronavirus shut school buildings down.

Struggle to connect from home: Scholastic esports not immune

Although some students and faculty have found a way to play, lack of equity and access across the board is keeping many in the dark.

Code of Conduct essential for esports programs at home

Giving student gamers guidance and advice during the pandemic and alone times, even while they're playing, can be a strong force in mitigating potential toxicity.

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