Instructional technology

Coding can be pretty personal. You should teach it like an art form

A "personal art of coding" mindset is key for today's students because computer science can be just as creative as painting or writing music, says K-12 IT leader Pam Whitlock.

Where home internet access is still lagging after race to connect students

The urgency around getting students home internet access is ebbing as more families get connected—but bandwidth and geographic gaps remain.

Expectation management for IT leaders: Defining what, and when, to expect after COVID

Setting expectations is more than just stating what you want to happen. As leaders, we must pause and endeavor to understand the three organizational realities.

3 ways school leaders and edtech partners can close learning gaps together

To meet each student right where they are, administrators can look to districts that used dynamic personalized learning to prevent learning loss and support teachers.

Numbers don’t lie: Is it time for schools to require computer science?

Although access to computer science education has increased, only 5.6% of high school students are enrolled in a course.

3 ways hands-on learning makes computer science accessible to all

With the digital evolution and technology-driven future, teaching computer science is no longer an option, it is a necessity.

Disregard this message: Hacker shares X-rated image in Seesaw app

Families and teachers using the learning management system received a message with a link to a sexually explicit photo, the company announced.

How a new technology—avatar-based SEL—is supporting more students

Avatar-based technology uses an engaging platform that is both meaningful and impactful in addressing students' mental health.

Edtech overload? Survey finds state education leaders could do more to help

Data on whether ed-tech programs and products are being used effectively is not universally collected by state education agencies, officials say.

How to create a perfect training spot for esports

A successful arena must include good technology, be highly transformable, take into account the behavior of esports fans, and be suitable for a variety of events.

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