Classroom wearable report: What it means for K12

Wearable technology has potential to significantly increase student engagement
By: | August 24, 2016

Digitizing education content and learning processes has changed the way students learn and interact during classroom sessions, according to Technavio’s report, “Classroom Wearables Technology Market in the U.S. 2016-2020.”

So classrooms emphasize collaborative learning and visual learning, says Technavio analyst Jhansi Mary J.

Using wearable technology will significantly increase student engagement levels and improve content absorption abilities, says Jhansi Mary J.

And K12 educators believe that by using these devices, they can effectively monitor potential health issues arising from obesity and even attempt to arrest them by designing suitable physical education initiatives, she says.

BYOD will also increase demand for wearables in classrooms driving significant curricular changes, says Jhansi Mary J.

Potential applications of wearables in K12 classrooms are:

Virtual reality and augmented reality learning devices that enable visual learning, and also document videos from a student and faculty perspective

Smartwatches to share information and alerts

Fitness bands in hopes of producing healthy eating habits and physical education activities

Headbands like Muse which track brain sensing activities, indicating each student’s response to a particular classroom session

The most important advantage of using wearable tech in classrooms will be flexible access to education content and simplifying learning processes, says Jhansi Mary J.

With mass adoption and the right PD initiatives for faculty within the next three to five years, says Jhansi Mary J, educators could identify wearables and map them to integrate into respective subjects and learning models in K12 classrooms across the nation.