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Providing broadband internet access this summer to 9 million students who aren't connected to online learning would cost more than $7 billion.
Adam Garry, senior director of education strategy at Dell and a keynote speaker at the Academic Esports Conference, offers tips to make online experiences positive.
Though sedentary behavior and screen time raise cause for concern, especially during the coronavirus pandemic, experts agree that setting too many boundaries for students can lead to negative outcomes.
The challenges of online learning, including family stress and students' lack of access to technology, has led superintendents to close early and begin preparing for fall 2020.
The three-day Academic Esports Conference features nearly 60 sessions with academic and esports experts who will address needs at both K-12 and higher education and offer strategies, guidance and best practices.
Reforms resulting from coronavirus closures might include blended learning where struggling students spend more time in classrooms while others take online classes.
Through its membership, clinics and conferences, NAECAD, which oversees esports coaches and directors, provides a powerful collaborative environment to share ideas and foster growth.
One middle school’s journey from concept to implementation offers a familiar refrain: "Esports teaches students? When can I sign up?"
Education leaders are considering staggering class schedules, reconfiguring classrooms, longer school days and continued online learning to allow for social distancing.
Finding new opportunities to keep students engaged at home can be a challenge, unless you think outside the box ... like offering a drive-in esports theater.
Seattle Public Schools cites equity concerns as it offers "A" or "incomplete" grading for high school students adjusting to online learning.
English language teachers in some districts are providing ELLs with extra support in math, English and other core subjects.