Top product: ClassVR, virtual reality in classrooms

A versatile standalone platform using the power of virtual and augmented reality for education.
By: | January 6, 2022

District Administration® and FETC®’s Top Ed Tech Products of the Year contest spotlights the most innovative new solutions on the market that are helping school leaders meet the ever-evolving education technology needs of their districts and schools.

A panel of experts chose 15 winners from more than 130 submissions, all of which will be featured during the in-person Future of Education Technology Conference® Jan. 26-28 in Orlando.

Click here for more information and to register for FETC 2022. 

Here’s a look at one of the Top Ed Tech Products of 2022:

ClassVR

ClassVR

What it is: With all-inclusive headsets, content and teacher controls, ClassVR allows teachers to create exciting and immersive lessons while always remaining in control of the classroom environment and content.

Teachers can immerse and engage their class in ways they could never imagine, using an exciting technology that many won’t have ever experienced before. From visiting the moon, holding a heart in your hand to viewing the Great Wall of China, students can visit impossible places and experience impossible things all from the safety of the classroom.

Learning through experience is a powerful way to learn, boosting knowledge retention by up to 75%. ClassVR lets your students experience every lesson, providing teachers with the opportunity to demonstrate and explain complex concepts first-hand while creating unforgettable learning experiences that align to your existing curriculum.

ClassVR has been a valued and vital resource for schools during the global pandemic. With many school trips canceled, ClassVR has allowed schools and districts to ensure students don’t miss out on these valuable experiences by delivering virtual field trips instead. For those students from rural or disadvantaged backgrounds, ClassVR has also provided experiences that students may well not have otherwise been able to participate in, opening up accessibility to all students.

Why we like it: For years, we have been discussing using AR and VR in the classroom, finally there is a total package for teachers to use with students. ClassVR provides everything teachers need to introduce virtual and augmented reality into the classroom, including devices, headset management tools, charging stations, content, and teacher professional development. Schools and districts can buy a single classroom solution that allows teachers to create immersive lessons that are highly engaging to students. This is the future of education and this bundled product has been desired for years.

As always, we encourage you to perform your own due diligence before making any investments.

See the full list of winners here.