Reimagining game creator for educators
Kahoot!, the global learning platform, announced that its popular learning game, played by more than 1 billion people last year, is leveling up game creation with a brand new game creator in time for back to school 2019.
To make it faster, easier and more fun for teachers to create and host kahoots, the company has completely revamped its game creator with several new innovations, including new ways to play games and more tools to help present and teach with Kahoot!
“Game creation helps educators get the absolute most out of Kahoot! as games can be personalized,” said Åsmund Furuseth, co-founder and CEO, Kahoot! “More than 50% of U.S. K-12 teachers and students use Kahoot! and, to date, our users have created more than 60 million kahoots – we feel that’s just the beginning. With this update our users will be able to create games faster and easier, and get new ways to play and present to their students.”
Make kahoots 3X faster with the question bank
As part of the new kahoot game creator, teachers will be able to access a community-powered question bank that, based on whatever they type, will automatically suggest questions, answers and even supporting images drawn from a library of over 60 million public kahoots, and 70 million images. Optionally, instead of drawing questions from public kahoots, the creator can use the question bank to reuse questions from their personal games or those made by their school or organization.
The question bank feature will enable users to create games up to 3 times faster, saving them precious time, and will make it easier for anyone to create a kahoot on the go with a mobile device. A side-by-side comparison can be seen in this video.
“The question bank must be tried to be believed – it works like magic! The ease of adding pictures and video, as well as the unique way of changing the time length given for each question through animations is refreshing,” said Brian Heisey, a 7th grade teacher from Pennsylvania. “The new interface is simple but sophisticated and is going to save me so much time!”
Teach a whole lesson by combining question types
In addition to multiple-choice questions, Kahoot! is introducing new question types that teachers can combine into one kahoot: true or false, slides and poll. With the introduction of slides, teachers can add more context and instruct with Kahoot! It also means teachers don’t have to switch between Kahoot! and other presentation applications.
Users with a Kahoot! Pro subscription will now be able to use slides with text, images or video to add more info to a question, introduce topics, review concepts, or present fun facts. The newly-added poll feature can be used to gather feedback in real-time, and further customize the learning experience.
More improvements for personalized game creation
In addition to question bank and slides, Kahoot! is also launching several community-requested features include increased character limits for questions and answers, extended timer options and an auto-save draft mode. Most of the new features will be offered in the forever free version of Kahoot! for teachers and students, whereas some will require a premium subscription of Kahoot! Plus and Pro for schools.
Learn more about Kahoot! for schools or send an email to [email protected] for questions on our plans offered. To learn more about the latest updates from Kahoot! and get tips on best ways to use Kahoot!, teachers can sign up for the first, free Kahoot! Unconference on August 20, 2019.
Kahoot! is a game-based learning platform that makes it easy to create, share and play fun learning games or trivia quizzes in minutes. Kahoot! is used in a variety of settings – in K-12 and university classrooms, corporate offices, social settings, and major sporting and cultural events. Kahoot! is embraced by teachers, loved by students, valued by organizations and harnessed by publishers. In 2018, Kahoot! had over one billion participating players in more than 200 countries. Kahoot! is on a mission to make learning awesome and build the leading learning community in the world that connects its users to premium content. Launched in 2013, the company is headquartered in Norway with offices in the US and the UK. Let’s play!