Boxlight, Aldrin Family Foundation and ShareSpace Education Partner to Inspire K-12 Students with Hands-On STEAM Educational Tools
Together, Boxlight’s Mimio MyBot educational robotics system and SSE’s interactive space map programs will help students develop core skills and spark a passion for STEAM learning
Lawrenceville, GA – July15, 2019– Since the Apollo 11 Moon landing 50 years ago, generations of school children have seen how the real-world application of science, technology, engineering, arts and math (STEAM) can lead to awe-inspiring achievements. Boxlight Corporation (BOXL), the Aldrin Family Foundation (AFF) and ShareSpace Education(SSE)today announced that they are partnering to provide K-12 schools with innovative, new educational tools for STEAM learning. Working together, they will extend AFF’s mission to reach 3 to 5 million students over five years to ignite students’ passion for STEAM, with a focus on math and science, and motivate them to take giant leaps forward in the development and application of core STEAM skills.
As part of this partnership, Boxlight, a leading provider of interactive technology solutions for the global education market, will integrate SSE’s Giant Moon Map™ and Giant Mars Map™ programs into the Mimio MyBot educational robotics system. Boxlight and SSE will join forces during the 2019-20 school year to offer the solution to K-12 districts and schools across the United States, with a focus on reaching under-served urban communities.
“This partnership with Boxlight takes our STEAM education programs to the next level and truly allows the students to immerse themselves in the giant maps, sparking creativity, promoting teamwork and stimulating innovative thinking,” said Dr. Andrew Aldrin, president of AFF.
The Mimio MyBot system helps students develop core skills in programming, engineering and robotics. It includes the Wi-Fi enabled Fusion™ robotic controller, an easy-to-use interface,educational content, and an extensive set of building components. In addition, the system will include SSE’s Giant Mars Map and Giant Moon Map. The interactive space map programs feature authentic, engaging lessons and activities that help children develop an understanding of real-world, STEAM-based concepts while promoting communication, collaboration, creativity and critical thinking skills.
“We’re excited to partner with ShareSpace Education and the Aldrin Family Foundation to inspire students and encourage their participation in STEM robotics competitions and STEAM-related careers,” said Boxlight CEO Mark Elliott. “As we celebrate the 50thanniversary of the moon landing, it’s the perfect time to spark students’ interest in STEAM and motivate the innovators and explorers of tomorrow.”
For more information, visit:
About the Aldrin Family Foundation: The Aldrin Family Foundation (AFF) strives to cultivate the next generation of space leaders, entrepreneurs and explorers who will extend human habitation beyond the Earth to the Moon and Mars. AFF’s STEAM-based educational tools, educational activities and programs span from a child’s first classroom experience through graduate school and professional programs. This vertical pathway unites explorers at all levels to learn from each other’s vision for space, ultimately creating the first generation of Martians.
About ShareSpace Education: ShareSpace Education, one of the key organizations within the Aldrin Family Foundation, is a 501(c)(3) non-profit organization dedicated to cultivating children’s passion for science, technology, engineering, arts and math (STEAM) by providing innovative, interactive educational tools to schools, teachers and information educations throughout the United States and abroad. Founded in 2016 by Apollo 11 astronaut Buzz Aldrin, ShareSpace has reached more than 300,000 children and continues to grow its impact each year.
About Boxlight Corporation:Boxlight Corporation (Nasdaq: BOXL) (“Boxlight”) is a leading provider of technology solutions for the global learning market. The company aims to improve learning and engagement in classrooms and to help educators enhance student outcomes, by developing the products they need. The company develops, sells, and services its integrated, interactive solution suite including software, classroom technologies, professional development and support services. For more information about the Boxlight story, visit http://www.boxlight.com.
Forward Looking Statements:This press release may contain information about Boxlight’s view of its future expectations, plans and prospects that constitute forward-looking statements. Actual results may differ materially from historical results or those indicated by these forward-looking statements because of a variety of factors including, but not limited to, risks and uncertainties associated with its ability to maintain and grow its business, variability of operating results, its development and introduction of new products and services, marketing and other business development initiatives, competition in the industry, etc. Boxlight encourages you to review other factors that may affect its future results in Boxlight’s filings with the Securities and Exchange Commission.
Nickel Communications representing Boxlight Corporation
Angelica DeLuccia Morrissey
Griffin Communications Group representing AFF and SSE
Boxlight Investor Relations
Michael Pope, Boxlight Corporation