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Still not convinced about the power of esports in schools?

It's time to ditch the stereotypes and embrace the multitude of benefits that comes from a multi-tiered strategy that leverages competitive video gaming to foster student growth

Smart spending and esports: tackling 10 startup questions

Schools looking to launch esports don't have to break the bank to get gaming going. If they first determine their program's purpose and look for available help, the sky is the limit.

Scholastic launches election website for grades 3-12

Students can cast an unofficial vote for president and get a deep civics lesson on the process and issues affecting the 2020 campaigns.

Generation Esports: Serving high schools, middle schools and more

The organization's acting president, Jason Kirby, discusses its rise, the power of the HSEL and the new MSEL, and getting a more diverse pool of young kids involved.

Beyond the Game: The benefits of NASEF, scholastic esports

From DA's Academic Esports Guide: NASEF provides more just a space to play; it offers a path for students to get an education in areas within and around the games

Fact from fiction: Teaching students to recognize fake news

Education and news panelists weigh in on media literacy and the importance of having students double-check sources and information, especially those online, when doing research.

New book offers 50 ways to test your knowledge on IEPs

LRP Media Group, a recognized leader in the special education publishing industry, has released Meet the IEP Challenge: 50 Scenarios for Staff Compliance Training. Each part of this 2020 book relates to a component of the IEP that is required under the Individuals with Disabilities Education Act.

Building a brand at Southern Lab School through esports

An artist's touch has helped the first-year program excel through promoting, marketing, and educating. And it's doing well on the gaming side, too, with a national champion.

Covid-19 Esports Series: Meaningful ways to stay competitive

Joey Gawrysiak from Shenandoah University offers tips to keep students engaged and staying safe during the pandemic.

Q&A with James O’Hagan: Bringing esports home

James O'Hagan, the Director of Digital and Virtual Learning for the Racine Unified School District, discusses parent involvement, live vs. remote and what K-12 gaming might look like in the fall.

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