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Academic Esports Conference speaker Nate Meeker from the University of Akron offers tips to keep children and students engaged and staying safe during the pandemic.
Working toward common goals as a "giant team" while providing safe, inclusive and engaging activities should be the mission, especially during the Covid-19 pandemic.
Academic Esports Conference speakers Dr. Kristy Custer, principal, and Michael Russell, teacher, at Complete High School Maize offer tips on remote instruction and gaming.
With the help of his students, Hubert Ham put esports on the map at Alexander Dawson School. It came with a worthwhile price: learning, not just playing.
Check out these highlights from the program of the first conference focused exclusively on video gaming and education.
Top administrators, faculty and gaming experts who will be at the show are highlighted in a preview of the October Academic Esports Conference and Expo.
Though sedentary behavior and screen time raise cause for concern, especially during the coronavirus pandemic, experts agree that setting too many boundaries for students can lead to negative outcomes.
The three-day Academic Esports Conference features nearly 60 sessions with academic and esports experts who will address needs at both K-12 and higher education and offer strategies, guidance and best practices.
Through its membership, clinics and conferences, NAECAD, which oversees esports coaches and directors, provides a powerful collaborative environment to share ideas and foster growth.
One middle school’s journey from concept to implementation offers a familiar refrain: "Esports teaches students? When can I sign up?"
Finding new opportunities to keep students engaged at home can be a challenge, unless you think outside the box ... like offering a drive-in esports theater.
Although some students and faculty have found a way to play, lack of equity and access across the board is keeping many in the dark.