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From DA's Academic Esports Guide: NASEF provides more just a space to play; it offers a path for students to get an education in areas within and around the games
Academic institutions must actively lead the industry to combat cyberbullying. According to the Anti-Defamation League, 65 percent of players suffered 'severe harassment.'
Educator Jason Dilley of Sedro-Woolley School District in Washington shares his thoughts on how to structure teams and select video games when starting from the ground up.
Renowned middle school teacher and coach Chris Aviles says there is no better activity to enhance SEL, career skills, a sense of community and online safety.
Minecraft and Fortnite will be among six games offered by Generation Esports as its launches the new league in the fall to younger students.
An artist's touch has helped the first-year program excel through promoting, marketing, and educating. And it's doing well on the gaming side, too, with a national champion.
The state's University Interscholastic League is partnering with the organization that runs the High School Esports League and Middle School Esports League.
From mission and philosophy development to a code of conduct and practice structure, an overview of how to make competitive video gaming work on your campus.
Joey Gawrysiak from Shenandoah University offers tips to keep students engaged and staying safe during the pandemic.
James O'Hagan, the Director of Digital and Virtual Learning for the Racine Unified School District, discusses parent involvement, live vs. remote and what K-12 gaming might look like in the fall.
Bravous Esports and Game Truck provide a recreational vehicle for kids, teens and young adults to achieve. Educators and parents who get on board can benefit, too.
For Laylah Bulman of the Florida Scholastic Esports League, seeing the impact that gaming had on students - from their excitement to their development - was the moment when everything clicked.