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Schools looking to launch esports don't have to break the bank to get gaming going. If they first determine their program's purpose and look for available help, the sky is the limit.
Key physical space considerations for setting your program, and students, up for success in the exploding world of esports.
The builder of the Wisconsin High School Esports Association talks startup needs, leadership, student culture, academic tie-ins and of course, playing.
The organization's acting president, Jason Kirby, discusses its rise, the power of the HSEL and the new MSEL, and getting a more diverse pool of young kids involved.
From DA's Academic Esports Guide: NASEF provides more just a space to play; it offers a path for students to get an education in areas within and around the games
Academic institutions must actively lead the industry to combat cyberbullying. According to the Anti-Defamation League, 65 percent of players suffered 'severe harassment.'
Educator Jason Dilley of Sedro-Woolley School District in Washington shares his thoughts on how to structure teams and select video games when starting from the ground up.
Renowned middle school teacher and coach Chris Aviles says there is no better activity to enhance SEL, career skills, a sense of community and online safety.
Minecraft and Fortnite will be among six games offered by Generation Esports as its launches the new league in the fall to younger students.
An artist's touch has helped the first-year program excel through promoting, marketing, and educating. And it's doing well on the gaming side, too, with a national champion.
The state's University Interscholastic League is partnering with the organization that runs the High School Esports League and Middle School Esports League.
From mission and philosophy development to a code of conduct and practice structure, an overview of how to make competitive video gaming work on your campus.