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The decked-out center for 'inclusive competition' at the Southern University Lab School will host gamers and those with STEM interests.
At this year's virtual event, those who run programs or want to learn more can take in more than 50 sessions, from K-12 to higher education.
An organization led by Steve Young and Jerry Rice will be working with the scholastic esports federation on programming for underserved youths.
The behavior of digital self-harm is being red-flagged by researchers whose studies show it occurring among middle and high school students.
The federation, now under a new World Wide organization, sees opportunity in the future to expand its academics-first model to students in North America and beyond.
With its growth under the Samueli Foundation complete, the North America Scholastic Esports Federation moves into a new chapter as it continues its path of providing gaming and education to kids.
The random drawing from High School Esports League will deliver complete gaming setups, from PCs to mice, to lucky schools.
Competitive video gaming 'when focused through the lens of scholasticism, has the effect of preparing middle and high school-aged students for more than just the leaderboards'
The North America Scholastic Esports Federation selects group of innovators from U.S. and beyond to collaborate around new ideas in gaming in learning environments
With students overextending themselves and their time spent online, it is imperative to monitor their play and health while protecting the interests of the school
NASEF's Minecraft-Rube Goldberg event is free for students and schools looking to take part in this fun, mind-bending exercise where new technology converges with old-fashioned innovation
Teachers should create opportunities for productive struggle where students learn to work independently and manage their time.