STEM

Las Vegas school blends video games with curriculum

With the help of his students, Hubert Ham put esports on the map at Alexander Dawson School. It came with a worthwhile price: learning, not just playing.

Where coronavirus is being added to the high school curriculum

Missouri high schools are developing COVID-19 instructional activities with a team of researchers from the University of North Carolina and the University of Missouri.

Academic Esports Conference showcases featured speakers

Top administrators, faculty and gaming experts who will be at the show are highlighted in a preview of the October Academic Esports Conference and Expo.

Academic Esports Conference and Expo: Show preview

Check out these highlights from the program of the first conference focused exclusively on video gaming and education.

Male students more confident in math and STEM class

More than three-quarters of male students report participating frequently and confidently in math and science classes, compared with 58% of girls who say the same.

Screen time use sparks discussion over how much is too much

Though sedentary behavior and screen time raise cause for concern, especially during the coronavirus pandemic, experts agree that setting too many boundaries for students can lead to negative outcomes.

Academic Esports Conference and Expo announces agenda

The three-day Academic Esports Conference features nearly 60 sessions with academic and esports experts who will address needs at both K-12 and higher education and offer strategies, guidance and best practices.

The educational power of putting esports in your classroom

One middle school's journey from concept to implementation offers a familiar refrain: "Esports teaches students? When can I sign up?"

How to make STEAM hands-on—behind a screen

DA guest columnist Susan Riley shares how teachers can integrate STEAM with curriculum and administrators can add it to professional development while working in an online learning environment.

Librarians offer ideas to keep students gaming remotely

Finding new opportunities to keep students engaged at home can be a challenge, unless you think outside the box ... like offering a drive-in esports theater.

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