gaming systems

Hackers Wanted: Luring Young Web Warriors Is a Priority and a Game

In the eighth grade, Arlan Jaska figured out how to write a simple script that could switch his keyboard’s Caps Lock key on and off 6,000 times a minute. When friends weren’t looking, he slipped his program onto their computers. It was all fun and games until the program spread to his middle school.

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Judy Hartnett's picture

Harnessing Gaming for the Classroom

Paul Howard-Jones thinks he knows the answer to a question that has long puzzled both parents and professors: Why is it that the same teenagers who turn sullen and despondent when faced with a half hour of learning French verbs or organic compounds are happy to spend hours mastering the computer game Minecraft’s physics engine or the counterfactual history in Call of Duty?

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New Books

Recommended reading for district leaders.

Reaching Digital Natives on Their Terms

Making your technology environment student centered.

EDUGAMING: Playing to Learn

A guide to one segment of education technology

X-FACTOR: Finalists

Two districts won a one-year unlimited license for Academy of READING and Academy of MATH including training and implementation

Math Video Gaming Engages

New York City Department of Education finds curriculum solution.